Monday, June 26, 2006

Back in the Saddle

I'm back -- rested, relaxed, and a little sunburnt. And now, on to war -

Mortal Kombat:Armageddon is in the home stretch. I've got about 3-4 more weeks to finish up the music, dialogue, and sound design for the game. It's killed me that I haven't really been able to write about what I've been doing, but let's just say, I've been BUSY. Long days, and lots of challenges, but I'm still having a blast working on this game...

Initially, I thought I'd be able to write all of the music for the game, but there has been far too much to coordinate and cover. I have been fortunate to have a lot of help with the dialogue and sound effects, but with all the other issues and changes I've needed to address, it just wasn't humanly possible. Fortunately, I had the help of the other 2 composers at Midway -- Rich Carle and Vince Pontarelli, and they have contributed some very cool tunes to the game as well. I think all three of us have very contrasting styles of writing, but all of it originates from the general style that the original composer, Dan Forden, had established in previous games.

2 Comments:

eRock said...

Jim! another chance for you to scream/bark! http://www.joystiq.com/2006/06/27/activision-adds-namor-to-ultimate-voice-contest/

7:04 PM  
Kevin Howlett said...

Kooky question for you, Jim...

I spotted a display copy of "Blitz: The League" and cracked it open to see your name in the credits (I was aware you contributed to that project). My question is this: How does it feel when you see something as wide-spread as a video game with your name on it?

8:38 PM  

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